In 2012, amidst Melbourne’s digital fervor, an innovative real-life role-playing game named IRL Shooter: Patient Zero emerged, marking a revolutionary step in immersive gaming experiences.
As the originator of the idea and co-founder, I embarked on a journey to create a first-of-its-kind event that would blur the lines between reality and gaming, challenging participants to survive a thrilling, post-apocalyptic zombie adventure.
Concept and Development Inspired by a zombie-themed airsoft event in the UK, I saw an opportunity to elevate the concept and create a truly immersive experience that would mirror the depth and complexity of a real-life video game. Collaborating with film industry professionals who brought expertise in set and costume design, we set out to develop a highly realistic and engaging game environment.
...