Building 10 features in 10 weeks

For those who’ve been with me from the start, I want to give you an update, maybe a recap of the last nine weeks and what I’ve learned building 20 apps in 20 weeks with ChatGPT and a friend. I’m also excited to share a pivot I’m taking based on what I’ve learned, what I think I’ve proved, and what I want to do next. ...

May 1, 2024 · 4 min · 822 words · Benjamin Powell
DeeMoney

Case study: Deemoney - Shift from Legacy Systems to Innovative Technology

This is a case study of my time as a product manager at Deemoney and a project I undertook there. I transitioned from Marketing Manager to Head of Product at Deemoney, a leading fintech company in Thailand and the only fully licensed non-bank in the region. My primary objective was to lead a transformational shift from reliance on outdated legacy systems and third-party tools towards developing a robust, internally managed technological infrastructure. ...

April 30, 2024 · 3 min · 563 words · Benjamin Powell
Chotmai

Case study: ChotMai - Fast File Transfer in Thailand

In this case study, I’ll share my journey in creating ChotMai, a fast file transfer service I initially designed for Thai students. Little did I know that this side project would evolve into a promising video-on-demand platform. This experience taught me valuable lessons about innovative problem-solving and the importance of strategic pivots based on market understanding and user behaviour insights. Background I started ChotMai as a side project to keep my in-house development team engaged during a lull in client work. ...

April 29, 2024 · 4 min · 688 words · Benjamin Powell
Patient Zero

Case study: IRL Shooter - Patient Zero

In 2012, amidst Melbourne’s digital fervor, an innovative real-life role-playing game named IRL Shooter: Patient Zero emerged, marking a revolutionary step in immersive gaming experiences. As the originator of the idea and co-founder, I embarked on a journey to create a first-of-its-kind event that would blur the lines between reality and gaming, challenging participants to survive a thrilling, post-apocalyptic zombie adventure. Concept and Development Inspired by a zombie-themed airsoft event in the UK, I saw an opportunity to elevate the concept and create a truly immersive experience that would mirror the depth and complexity of a real-life video game. Collaborating with film industry professionals who brought expertise in set and costume design, we set out to develop a highly realistic and engaging game environment. ...

June 1, 2012 · 6 min · 1273 words · Benjamin Powell